Updated on 7/31/2003 11:47 AM
The baseline algorithm was designed to be simple, fast, yet effective at computing similarity of gait in video sequences, based on both shape and dynamics. The algorithm was not designed to be robust against many well know sources of variations, such as illumination, clothing, 3D viewpoint etc. Although, as we shall see, there is some amount of scale invariance built in. We have two versions of the baseline algorithm
v the parameterized version with three parameters that need to be chosen (Version 1.*) and
v the parameter-free version that does not require the user to select parameters (Version 2.*)
Color Code:
v Parts unique to the Parameterized Baseline Algorithm (Version 1.*) are in GREEN
v Parts unique to the parameter-free baseline algorithm (Version 2.*) are in RED
v
Parts common to both
are in BLUE
Bounding Boxes: Semi-automatically mark bounding
boxes around the person in each frame. The user manually marks the boxes at
key frames and the boxes for the intermediate frames are linearly
interpolated, assuming that we have constant speed motion between the key
frames. The results are output in XML format. Probe Gallery Gait Period Detection: ·
Consider
the number of silhouette pixels mostly from the legs (bottom half of the
silhouettes) vs. time. ·
Detect
the local minima in the above plot ·
Compute the median of the
distances between minima, skipping every other minimum -- two possible
medians, depending on whether we skipped the first one or not. ·
Take
the average of the medians as the gait period (Ngait).
Similarity Computation: